Spells
When you start the game and choose to be a mage you start with 3 spells. New spells can be created every level or you can increase the strength of a previous one that you created and this will be a permanent change. There are 10 spell levels and your ability to cast higher level spells increases every 2 levels. Every player will be focused on a single school of magic; Damage, Heal, or Support. Later levels will allow you to learn the basics of another school (levels 5 and 15)
School of Damage: Focuses on magic to use in combat as a means of inflicting damage to enemies. They are varied in different ways and are completely up to you to decide how they damage.
School of Healing: Focuses on curative magic that is used to heal other players and heroic spirits. Not all methods of healing are the same. Healers also specialize in out of combat support.
School of Support: Focuses on magic that aids others in combat. Spells that shield, restrain, buff, or debuff are just some of the things a support can do.
It is possible to do unique spells that do not follow into the schools listed but it will need to be approved by staff.Level 1: Damage Spells: Damaging spells do 5 Damage (1d8) + INT Modifier
Heal Spells: Healing Spells heal for 5 health (1d8) + INT Modifier
Support Spells: -Shields block 1 level 1 spell. Also blocks 5 damage from a physical weapon.
-Barriers break at 1 level 1 spell or 5 damage from a physical weapon.
-Buffs/Debuffs can alter a single skill by either a +1 or a -1 for 1 turn.
-Restraints keep the opponent from moving and can withstand 1 level 1 spell. Also blocks 5 damage from a physical weapon.
Level 2: Damage Spells: Damaging spells do 12 Damage (3d6) + INT Modifier
Heal Spells: Healing Spells heal for 12 health (3d6) + INT Modifier
Support Spells: -Shields block 1 level 2 spell or 2 level 1 spells. Also blocks 10 damage from a physical weapon.
-Barriers break at 1 level 2 spell or 2 level 1 spells or 10 damage from a physical weapon.
-Buffs/Debuffs can alter a single skill by either a +1 or a -1 for 2 turns.
-Restraints keep the opponent from moving and can withstand 1 level 2 spell or 2 level 1 spells. Also blocks 10 damage from a physical weapon.
Level 3: Damage Spells: Damaging spells do 15 Damage (3d8) + INT Modifier
Heal Spells: Healing Spells heal for 15 health (3d8) + INT Modifier
Support Spells: -Shields blocks 1 level 3 spell, 2 level 2 spells, or 3 level 1 spells. Also blocks 15 damage from a physical weapon.
-Barriers break at 1 level 3 spell or 2 level 2 spells or 3 level 1 spells or 15 damage from a physical weapon.
-Buffs/Debuffs can alter a single skill by either a +2 or a -2 for 1 turns.
-Restraints keep the opponent from moving and can withstand 1 level 3 spell, 2 level 2 spells, or 3 level 1 spells. Also blocks 15 damage from a physical weapon.
Level 4: Damage Spells: Damaging spells do 20 Damage (3d12) + INT Modifier
Heal Spells: Healing Spells heal for 20 health (3d12) + INT Modifier
Support Spells: -Shields blocks 1 level 4 spell, 2 level 3 spells, or 3 level 2 spells. Also blocks 20 damage from a physical weapon.
-Barriers break at 1 level 4 spell or 2 level 3 spells or 3 level 2 or 20 damage from a physical weapon.
-Buffs/Debuffs can alter a single skill by either a +2 or a -2 for 2 turns.
-Restraints keep the opponent from moving and can withstand 1 level 4 spell, 2 level 3 spells, or 3 level 2 spells. Also blocks 20 damage from a physical weapon.
Level 5: Damage Spells: Damaging spells do 30 Damage (10d4) + INT Modifier
Heal Spells: Healing Spells heal for 30 health (10d4) + INT Modifier
Support Spells: -Shields blocks 1 level 5 spell, 2 level 4 spells, or 3 level 3 spells. Also blocks 30 damage from a physical weapon.
-Barriers break at 1 level 5 spell or 2 level 4 spells or 3 level 3 spells or 30 damage from a physical weapon.
-Buffs/Debuffs can alter a single skill by either a +3 or a -3 for 1 turns.
-Restraints keep the opponent from moving and can withstand 1 level 5 spell, 2 level 4 spells, or 3 level 3 spells. Also blocks 30 damage from a physical weapon.
Level 6: Damage Spells: Damaging spells do 40 Damage (10d6) + INT Modifier
Heal Spells: Healing Spells heal for 40 health (10d6) + INT Modifier
Support Spells: -Shields blocks 1 level 6 spell, 2 level 5 spells, or 3 level 4 spells. Also blocks 40 damage from a physical weapon.
-Barriers break at 1 level 6 spell or 2 level 5 spells or 3 level 4 spells or 40 damage from a physical weapon.
-Buffs/Debuffs can alter a single skill by either a +3 or a -3 for 2 turns.
-Restraints keep the opponent from moving and can withstand 1 level 6 spell, 2 level 5 spells, or 3 level 4 spells. Also blocks 40 damage from a physical weapon.
Level 7: Damage Spells: Damaging spells do 50 Damage (10d8) + INT Modifier
Heal Spells: Healing Spells heal for 50 health (10d8) + INT Modifier
Support Spells: -Shields blocks 1 level 7 spell, 2 level 6 spells, or 3 level 5 spells. Also blocks 50 damage from a physical weapon.
-Barriers break at 1 level 7 spell or 2 level 6 spells or 3 level 5 spells or 50 damage from a physical weapon.
-Buffs/Debuffs can alter a single skill by either a +4 or a -4 for 1 turns.
-Restraints keep the opponent from moving and can withstand 1 level 7 spell, 2 level 6 spells, or 3 level 5 spells. Also blocks 50 damage from a physical weapon.
Level 8: Damage Spells: Damaging spells do 60 Damage (10d10) + INT Modifier
Heal Spells: Healing Spells heal for 60 health (10d10) + INT Modifier
Support Spells: -Shields blocks 1 level 8 spell, 2 level 7 spells, or 3 level 6 spells. Also blocks 60 damage from a physical weapon.
-Barriers break at 1 level 8 spell or 2 level 7 spells or 3 level 6 spells or 60 damage from a physical weapon.
-Buffs/Debuffs can alter a single skill by either a +4 or a -4 for 2 turns.
-Restraints keep the opponent from moving and can withstand 1 level 8 spell, 2 level 7 spells, or 3 level 6 spells. Also blocks 60 damage from a physical weapon.
Level 9: Damage Spells: Damaging spells do 70 Damage (10d12) + INT Modifier
Heal Spells: Healing Spells heal for 70 health (10d12) + INT Modifier
Support Spells: -Shields blocks 1 level 9 spell, 2 level 8 spells, or 3 level 7 spells. Also blocks 70 damage from a physical weapon.
-Barriers break at 1 level 9 spell or 2 level 8 spells or 3 level 7 spells or 70 damage from a physical weapon.
-Buffs/Debuffs can alter a single skill by either a +5 or a -5 for 1 turns.
-Restraints keep the opponent from moving and can withstand 1 level 9 spell, 2 level 8 spells, or 3 level 7 spells. Also blocks 70 damage from a physical weapon.
Level 10: Damage Spells: Damaging spells do 90 Damage (15d10) + INT Modifier
Heal Spells: Healing Spells heal for 90 health (15d10) + INT Modifier
Support Spells: -Shields blocks 1 level 10 spell, 2 level 9 spells, or 3 level 8 spells. Also blocks 90 damage from a physical weapon.
-Barriers break at 1 level 10 spell or 2 level 9 spells or 3 level 8 spells or 90 damage from a physical weapon.
-Buffs/Debuffs can alter a single skill by either a +5 or a -5 for 2 turns.
-Restraints keep the opponent from moving and can withstand 1 level 10 spell, 2 level 9 spells, or 3 level 8 spells. Also blocks 90 damage from a physical weapon.